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- Planning Poker Wiki
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The Planning Poker Card is a fun and consensual method for planning projects. Used extensively in SCRUMs, this tool can be used for any type of project.
- SCRUM Planning Poker is a web application written in C#, ASP.Net 2.0 and AJAX.Net that is great for SCRUM Planning Sessions.
- Planning poker is not about obtaining an estimate which is perfectly accurate. The main thing is to make sure that the entire team deliberates thereto in order to achieve mutual consensus. Each team member (max. 8) gets a set of cards. One person (preferably the product owner/client) will read (out loud) the budgeting item.
The Planning Poker Card is a time estimation method developed by Mr. Cohn 1 who adapted it himself from the planning game used in the XP method. The objective is to estimate in a team the delays of realization of the projects.
Estimate - Planning Poker for Azure Boards. Contribute to cschleiden/azure-boards-estimate development by creating an account on GitHub.
The principle is rather simple : each person on the team will make an estimate. This estimate is then compared with the estimates of other people to retain only one value.
Proceeding
1 – Bring the team together
Planning Poker Wiki Deutsch
The first step will be to bring the project team together. All persons of the SCRUM Team as well as the Product Owner must be present.
It should be noted that for a good estimate, it is advisable to be at minimum 5 people.
2 – Distribute the cards
To each person, we will give a deck of cards, each with a value : 0, 1, 2, 3…
Poker Planning Wikihow
Genting casino southend number. The values used follow approximately the Fibonacci law : ?, 0, ½, 1, 2, 3, 5, 8, 13, 20, 40, 100, ∞.
3 – Presentation and exchange of the User Story
The Product Owner will present the User Story. The goal is for everyone to understand the subject and agree on the expected. The team will have to ask all the necessary questions so as not to leave shadow areas.
4 – Choose the theme of choice
The Planning Poker Card is used for two purposes :
- Or for set the number of tasks necessary to complete the Story. This is the case when a User Story is complex that we will cut into 'Story Point'.
- Let identify the number of hours or days needed to complete a task. These are the Ideal Day quot which represent the completion time of each User Story or Story Point.
5 – Estimate
All the people on the team will make an estimate of the number of Story Points or Ideal Day by simultaneously presenting the card with the corresponding retained value.
The reflection period is of the order of 1 to 2 minutes.
6 – Validate a 'value'
Always in a group, we will compare, analyze and discuss the proposed values to retain only one. The goal is to obtain consensus in a friendly and fast way, allowing everyone to express themselves and justify the choice of his figure :
- If all the estimates are convergent, then we will validate the result as is.
- If the estimates do not converge, the discussions will pick up particularly between the people with the biggest points differences.
Some important rules
Rule 1 : Have a similar knowledge of the subject
A poor estimate may be due to a lack of mastery of the subject, or the level of control too disparate. The fact that the Product Owner details the User Story can reduce the risk, but not eliminate it.
Thus, if the level of knowledge is too unevenly distributed, we will be able to :
- Either make pairs of people (a senior with a junior) to make the estimate.
- Either people choose the stories they want to estimate (with a minimum of 5 people per estimate) based on their level of knowledge.
Rule 2: Ensuring Exchange and Consensus
Another essential point is to ensure that everyone can express themselves freely while avoiding soft consensus. The moderator of the session will have to make sure of this and limit speaking time if necessary.
Source
1 – M. Cohn (2005) – Agile estimating and planning
V. Messager Rota (2014) – Architecte Logiciel
Planning Poker Wikipedia
Planning is the process of thinking about the activities required to achieve a desired goal. It is the first and foremost activity to achieve desired results. It involves the creation and maintenance of a plan, such as psychological aspects that require conceptual skills. There are even a couple of tests to measure someone's capability of planning well. As such, planning is a fundamental property of intelligent behavior. An important further meaning, often just called 'planning', is the legal context of permitted building developments.
Also, planning has a specific process and is necessary for multiple occupations (particularly in fields such as management, business, etc.). In each field there are different types of plans that help companies achieve efficiency and effectiveness. An important, albeit often ignored aspect of planning, is the relationship it holds to forecasting. Forecasting can be described as predicting what the future will look like, whereas planning predicts what the future should look like for multiple scenarios. Planning combines forecasting with preparation of scenarios and how to react to them. Planning is one of the most important project management and time management techniques. Planning is preparing a sequence of action steps to achieve some specific goal. If a person does it effectively, they can reduce much the necessary time and effort of achieving the goal. A plan is like a map. When following a plan, a person can see how much they have progressed towards their project goal and how far they are from their destination.
Planning topics[edit]
Psychological aspects[edit]
Planning is one of the executive functions of the brain, encompassing the neurological processes involved in the formulation, evaluation and selection of a sequence of thoughts and actions to achieve a desired goal. Various studies utilizing a combination of neuropsychological, neuropharmacological and functional neuroimaging approaches have suggested there is a positive relationship between impaired planning ability and damage to the frontal lobe.
A specific area within the mid-dorsolateral frontal cortex located in the frontal lobe has been implicated as playing an intrinsic role in both cognitive planning and associated executive traits such as working memory.
Disruption of the neural pathways, via various mechanisms such as traumatic brain injury, or the effects of neurodegenerative diseases between this area of the frontal cortex and the basal ganglia, specifically the striatum (cortico-striatal pathway), may disrupt the processes required for normal planning function.[1]
Individuals who were born Very Low Birth Weight (<1500 grams) and Extremely Low BirthWeight (ELBW) are at greater risk for various cognitive deficits including planning ability.[2][3]
Neuropsychological tests[edit]
There are a variety of neuropsychological tests which can be used to measure variance of planning ability between the subject and controls.
- Tower of Hanoi (TOH-R), a puzzle invented in 1883 by the French mathematician Édouard Lucas. There are different variations of the puzzle, the classic version consists of three rods and usually seven to nine discs of subsequently smaller size. Planning is a key component of the problem solving skills necessary to achieve the objective, which is to move the entire stack to another rod, obeying the following rules:
- Only one disk may be moved at a time.
- Each move consists of taking the upper disk from one of the rods and sliding it onto another rod, on top of the other disks that may already be present on that rod.
- No disk may be placed on top of a smaller disk.[4][5]
The reflection period is of the order of 1 to 2 minutes.
6 – Validate a 'value'
Always in a group, we will compare, analyze and discuss the proposed values to retain only one. The goal is to obtain consensus in a friendly and fast way, allowing everyone to express themselves and justify the choice of his figure :
- If all the estimates are convergent, then we will validate the result as is.
- If the estimates do not converge, the discussions will pick up particularly between the people with the biggest points differences.
Some important rules
Rule 1 : Have a similar knowledge of the subject
A poor estimate may be due to a lack of mastery of the subject, or the level of control too disparate. The fact that the Product Owner details the User Story can reduce the risk, but not eliminate it.
Thus, if the level of knowledge is too unevenly distributed, we will be able to :
- Either make pairs of people (a senior with a junior) to make the estimate.
- Either people choose the stories they want to estimate (with a minimum of 5 people per estimate) based on their level of knowledge.
Rule 2: Ensuring Exchange and Consensus
Another essential point is to ensure that everyone can express themselves freely while avoiding soft consensus. The moderator of the session will have to make sure of this and limit speaking time if necessary.
Source
1 – M. Cohn (2005) – Agile estimating and planning
V. Messager Rota (2014) – Architecte Logiciel
Planning Poker Wikipedia
Planning is the process of thinking about the activities required to achieve a desired goal. It is the first and foremost activity to achieve desired results. It involves the creation and maintenance of a plan, such as psychological aspects that require conceptual skills. There are even a couple of tests to measure someone's capability of planning well. As such, planning is a fundamental property of intelligent behavior. An important further meaning, often just called 'planning', is the legal context of permitted building developments.
Also, planning has a specific process and is necessary for multiple occupations (particularly in fields such as management, business, etc.). In each field there are different types of plans that help companies achieve efficiency and effectiveness. An important, albeit often ignored aspect of planning, is the relationship it holds to forecasting. Forecasting can be described as predicting what the future will look like, whereas planning predicts what the future should look like for multiple scenarios. Planning combines forecasting with preparation of scenarios and how to react to them. Planning is one of the most important project management and time management techniques. Planning is preparing a sequence of action steps to achieve some specific goal. If a person does it effectively, they can reduce much the necessary time and effort of achieving the goal. A plan is like a map. When following a plan, a person can see how much they have progressed towards their project goal and how far they are from their destination.
Planning topics[edit]
Psychological aspects[edit]
Planning is one of the executive functions of the brain, encompassing the neurological processes involved in the formulation, evaluation and selection of a sequence of thoughts and actions to achieve a desired goal. Various studies utilizing a combination of neuropsychological, neuropharmacological and functional neuroimaging approaches have suggested there is a positive relationship between impaired planning ability and damage to the frontal lobe.
A specific area within the mid-dorsolateral frontal cortex located in the frontal lobe has been implicated as playing an intrinsic role in both cognitive planning and associated executive traits such as working memory.
Disruption of the neural pathways, via various mechanisms such as traumatic brain injury, or the effects of neurodegenerative diseases between this area of the frontal cortex and the basal ganglia, specifically the striatum (cortico-striatal pathway), may disrupt the processes required for normal planning function.[1]
Individuals who were born Very Low Birth Weight (<1500 grams) and Extremely Low BirthWeight (ELBW) are at greater risk for various cognitive deficits including planning ability.[2][3]
Neuropsychological tests[edit]
There are a variety of neuropsychological tests which can be used to measure variance of planning ability between the subject and controls.
- Tower of Hanoi (TOH-R), a puzzle invented in 1883 by the French mathematician Édouard Lucas. There are different variations of the puzzle, the classic version consists of three rods and usually seven to nine discs of subsequently smaller size. Planning is a key component of the problem solving skills necessary to achieve the objective, which is to move the entire stack to another rod, obeying the following rules:
- Only one disk may be moved at a time.
- Each move consists of taking the upper disk from one of the rods and sliding it onto another rod, on top of the other disks that may already be present on that rod.
- No disk may be placed on top of a smaller disk.[4][5]
- Tower of London (TOL) is another test that was developed in 1992 (Shallice 1992) specifically to detect deficits in planning as may occur with damage to the frontal lobe. Test participants with damage to the left anterior frontal lobe demonstrated planning deficits (i.e., greater number of moves required for solution).
Test participants with damage to the right anterior, and left or right posterior areas of the frontal lobes showed no impairment. The results implicating the left anterior frontal lobes involvement in solving the TOL were supported in concomitant neuroimaging studies which also showed a reduction in regional cerebral blood flow to the left pre-frontal lobe. For the number of moves, a significant negative correlation was observed for the left prefrontal area: i.e. subjects that took more time planning their moves showed greater activation in the left prefrontal area.[6]
Planning in public policy[edit]
Public policy planning includes environmental, land use, regional, urban and spatial planning. In many countries, the operation of a town and country planning system is often referred to as 'planning' and the professionals which operate the system are known as 'planners'.
Planning Poker Wiki
It is a conscious as well as sub-conscious activity. It is 'an anticipatory decision making process' that helps in coping with complexities. It is deciding future course of action from amongst alternatives. It is a process that involves making and evaluating each set of interrelated decisions. It is selection of missions, objectives and 'translation of knowledge into action.' A planned performance brings better results compared to an unplanned one. A manager's job is planning, monitoring and controlling. Planning and goal setting are important traits of an organization. It is done at all levels of the organization. Planning includes the plan, the thought process, action, and implementation. Planning gives more power over the future. Planning is deciding in advance what to do, how to do it, when to do it, and who should do it. This bridges the gap from where the organization is to where it wants to be. The planning function involves establishing goals and arranging them in logical order. A well planned organization achieve faster goals than the ones that don't plan before implementation.
Planning process[edit]
Patrick Montana and Bruce Charnov outline a three-step result-oriented process for planning:[7]
- choosing a destination
- evaluating alternative routes
- deciding the specific course of the plan
Poker Planning Wikipedia
In organizations, planning can become a management process, concerned with defining goals for a future direction and determining on the missions and resources to achieve those targets. To meet the goals, managers may develop plans such as a business plan or a marketing plan. Planning always has a purpose. The purpose may involve the achievement of certain goals or targets.
Major characteristics of planning in organizations include:
- Planning increases the efficiency of an organization.
- Planning reduces risks.
- Planning utilizes with maximum efficiency the available time and resources
The concept of planning in organizations involves identifying what an organization wants to do by using four questions: 'where are we today in terms of our business or strategy planning? Where are we going? Where do we want to go? How are we going to get there?..'[citation needed]
Alternatives to planning[edit]
Opportunism can supplement or replace planning.[8]
Types of planning[edit]
Poker Planning Wikifeet
See also[edit]
References[edit]
- ^Owen, AM (Nov 1997). 'Cognitive planning in humans: neuropsychological, neuroanatomical and neuropharmacological perspectives'. Prog Neurobiol. 53 (4): 431–50. doi:10.1016/s0301-0082(97)00042-7. PMID9421831. S2CID69523.
- ^Harvey, JM; O'Callaghan, MJ; Mohay, H (May 1999). 'Executive function of children with extremely low birthweight: a case control study'. Dev Med Child Neurol. 41 (5): 292–7. doi:10.1017/s0012162299000663. PMID10378753.
- ^Aarnoudse-Moens, CS; Weisglas-Kuperus, N; van Goudoever, JB; Oosterlaan, J (Aug 2009). 'Meta-analysis of neurobehavioral outcomes in very preterm and/or very low birth weight children'(PDF). Pediatrics. 124 (2): 717–28. doi:10.1542/peds.2008-2816. PMID19651588. S2CID18012434.
- ^Welsh, MC; Huizinga, M (Jun 2001). 'The development and preliminary validation of the Tower of Hanoi-revised'. Assessment. 8 (2): 167–76. doi:10.1177/107319110100800205. PMID11428696. S2CID27931772.
- ^Anderson, JR; Albert, MV; Fincham, JM (Aug 2005). 'Tracing problem solving in real time: fMRI analysis of the subject-paced Tower of Hanoi'. J Cogn Neurosci. 17 (8): 1261–74. CiteSeerX10.1.1.139.8424. doi:10.1162/0898929055002427. PMID16197682. S2CID7567982.
- ^Shallice, T. (1982). 'Specific impairments of planning'. Philosophical Transactions of the Royal Society of London. Series B, Biological Sciences. 298 (1089): 199–209. doi:10.1098/rstb.1982.0082. PMID6125971.
- ^Barron's Management book fourth edition, Authors: Patrick J. Montana and Bruce H. Charnov
- ^For example:Faludi, Andreas (1987). A Decision-centred View of Environmental Planning. Urban and Regional Planning Series. 38. Oxford: Elsevier (published 2013). p. 208. ISBN9781483286488. Retrieved 2018-07-11.
Plans which do not allow for [accommodating the public and private interest in land development] will be neglected. So the effect is the opposite of what is intended: opportunism.
Further reading[edit]
Wikimedia Commons has media related to Planning. |
Look up planning in Wiktionary, the free dictionary. |
Wikiquote has quotations related to: Planning |
- Allmendinger, Phil; Gunder, Michael (2005). 'Applying Lacanian Insight and a Dash of Derridean Deconstruction to Planning's 'Dark Side''. Planning Theory. 4: 87–112. doi:10.1177/1473095205051444. S2CID145100234.
- Das, J P, Binod C Kar, Rauno K Parrila. Cognitive Planning: The Psychological Basis of Intelligent Behaviour. Sage Publications Pvt. Ltd; illustrated edition. English ISBN0-8039-9287-4ISBN978-0-8039-9287-0
- Gunder, Michael (2003). 'Passionate Planning for the Others' Desire: An Agonistic Response to the Dark Side of Planning'. Progress in Planning. 60 (3): 235–319. doi:10.1016/s0305-9006(02)00115-0.
- Pløger, John (2001). 'Public Participation and the Art of Governance'. Environment and Planning B: Planning and Design. 28 (2): 219–241. doi:10.1068/b2669. S2CID143996926.
- Roy, Ananya (2008). 'Post-Liberalism: On the Ethico-Politics of Planning'. Planning Theory. 7 (1): 92–102. doi:10.1177/1473095207087526. S2CID143458706.
- Tang, Wing-Shing (2000). 'Chinese Urban Planning at Fifty: An Assessment of the Planning Theory Literature'. Journal of Planning Literature. 14 (3): 347–366. doi:10.1177/08854120022092700. S2CID154281106.
- Yiftachel, Oren, 1995, 'The Dark Side of Modernism: Planning as Control of an Ethnic Minority,' in Sophie Watson and Katherine Gibson, eds., Postmodern Cities and Spaces (Oxford and Cambridge, MA: Blackwell), pp. 216–240.
- Yiftachel, Oren (1998). 'Planning and Social Control: Exploring the Dark Side'. Journal of Planning Literature. 12 (4): 395–406. doi:10.1177/088541229801200401. S2CID14859857.
- Yiftachel, Oren (2006). 'Re-engaging Planning Theory? Towards South-Eastern Perspectives'. Planning Theory. 5 (3): 211–222. doi:10.1177/1473095206068627. S2CID145359885.